DotA 2: Beginner-Guide. (Artikel). Adrian Knapik, Juni DotA 2: Beginner-Guide. Alle Tipps für Anfänger. DotA 2 entwickelt sich seit seiner. Beginners Guide to DOTA 2: Learn the basics, heroes, items, runes, strategies, tips and tricks and how to play | Freeman, Edwin | ISBN: Dota 2 Anfänger Guide: Inhalte. Vorwort; Spielfeld; Ziel des Spiels; Helden-Auswahl; Anfänger-Helden; Items; Spielphasen.
Der Dota 2-Anfänger-Guide zur ESL One HamburgMit unseren Dota 2 Tipps & Tricks kann man immer noch ein bisschen dazulernen. Hier hast du den 1. Teil unserer Serie. DotA 2: Beginner-Guide. (Artikel). Adrian Knapik, Juni DotA 2: Beginner-Guide. Alle Tipps für Anfänger. DotA 2 entwickelt sich seit seiner. Eine Million US-Dollar Preisgeld und acht Super-Teams in Hamburg: Aber worum geht es eigentlich in Valves Meisterwerk Dota 2?
Dota 2 Beginner Guide 1. Learn to listen VideoDota Basics Episode 1: This is Dota
Check it out and see for yourself how Gosu. AI can explain in detail the areas you need to improve in. The Birth of a Genre and Rise of Icefrog With the advent of PC gaming countless game designers are pushing the envelope by creating new genres for the masses, and Dota 2 is no exception.
Want to Play? Try Watching Some Real Ones! Dota 2 map One of its biggest problems is the fact that the game is not new player friendly. Newbie Guide to Controlling Heroes Heroes are the units controlled by each player to which there are 10 total in any given game.
Minimizing hesitation through confusion by pressing the wrong buttons; ironing these kinds of mistakes out takes discipline and practice more information below These are your hero values that include attack damage, armor, movement speed and attribute calculations.
This was kept last as learning these exact values comes secondary to the previous numbers and will become more useful once you learn a bit more about the game Making less unforced mistakes can give you an edge over other players through streamlined mechanics usage and improve at a much faster rate Settings Newbie Guide to Creeps and Towers Learning the different NPC units in Dota is essential, not to say that you need to memorize every minute detail but a general understanding of them is necessary.
Getting denies is generally good but taking one over a creep kill or multiple creep kills is not wise. Hero Strategy As mentioned before there are 3 different categories that every hero falls into.
All attributes give damage when hero attribute type matches Strength — increases max HP and health regeneration as well as spell resistance Intelligence — increases max MP and mana regeneration as well as spell damage Agility — increases Armor and basic attack speed as well as movement speed Picking a hero is up to the player!
And it is encouraged that you develop favorite ones as the hero will eventually become an extension of yourself from which to make changes into a Dota game Here are 3 in game hero guides by the well-respected Torte de Lini; 1 for each hero type.
Crystal Maiden Crystal Maiden As nuke heavy disabler she also provides bonus mana regeneration for the entire team and double values for yourself for more spell casting, helping all 3 lanes at the same time while alive Sniper Sniper A long-ranged damage dealer with a slow, and an ultimate with even longer range that can snipe enemy heroes that are fleeing.
The More the Merrier If some of your friends play that can just add to the excitement when your stack of friends beats another stack of friends.
How to Get into Ranked and Unranked Games? Take a look at some popular Dota 2 streamers and youtubers such as BSJ or Purge before playing your required 10 calibration games.
Unranked and ranked options After calibration you will be assigned a rank, but for some this takes the fun out of the game and should not be your main focus if you are still a noob at the game.
Rubick Here you can test heroes out on a simulated mid lane and practice your hotkeys. The heroes going to the central lane are mostly self-sufficient and need no help for farming.
As a rule, two Midlaners from opposing factions stand against each other on this lane. Heroes on the middle lane must have active attack abilities or at least, manage to deal lots of damage at the very beginning of the game, even without having a large number of artifacts.
Heroes on the central lane gain experience and get a level up faster than the heroes on other lanes, since Midlaners are the only ones who stand in the mid lane.
After gaining level 6, this can be used as an advantage to gank enemy heroes on other lanes, as they usually have only level at that time.
Such attacks allow you to break up the farming momentum of enemy Carry or Offlaner heroes. Besides, your hero can gain much gold and experience and let your allies farm safely.
The number of killed creeps is the key farming indicator for Midlaners as each kill gives you gold and experience. To beat your opponent, try to kill more creeps and get a level up as soon as possible.
Smart midlaners can become levels higher than their enemies by the 10th minute of the game. However, the best way to do it when the creeps have lesser health and your hero can finish them off with one shot.
The rationale is that destroyed towers and killed heroes give no gold to your enemies. Finishing off allied heroes is allowed when they are dying from long-lasting enemy spells and other damage.
Odds are, your ally is doomed to die soon. Finishing off is very important, especially for midlaner heroes. Once a laning phase is completed, it is worth going to gank the opponents.
You need to realize what abilities your hero has and on which of the lanes you can commit killings. Together with the allies, it is worthwhile to think it through and go bravely on the attack.
The role of the midlane hero in the teamfight is important both at the beginning and at the end of the game. While carry does not have the necessary artifacts, and sometimes experience, the biggest impact in the fight is to be done by the hero who came from the left line.
During the first phase of the game, up to minutes, all attention is focused on the midlaner. On whichever line he comes, there will be a backdrop for the initial stage.
After a Carry hero manages to buy the necessary artifacts, the midlaner loses some of its position in terms of importance in the fight, but still remains one of the most important players in the team.
Therefore, carry as well as midlaner must survive in fights as their lives are sometimes much more important for a team than winning a fight.
Heroes filling the role of midlaner must have active attack abilities and inflict a large amount of damage over a short time. While the first two positions are needed to deal damage and kill at the beginning or at the end of the game, Offlaner is the one who starts the fight or takes control over enemy heroes.
So, what is the role of Offlane hero? Basically, offlaners are the initiators with a high health pool or heroes with very strong ultimate abilities.
Standing on the off lane hard lane is rough luck for heroes. He has to fight against enemy supports and carry while trying to farm and survive upon all that.
In earlier patches, you could access forest neutral creeps only on the easy lane, and offlaners had no creeps on the line, except those of the other faction.
Therefore, if there are three heroes, a carry and two supports in front of a hero on the hard line, then he simply has to stand and gain experience, or try to draw neutral creeps from his line into the forest and kill them.
The only assistance the heroes standing in the off lane can get is the allied support of the fourth position, who sometimes might come and stand with you on the line.
Also, he must join the ganks initiated by midlane heroes and try to gather artifacts within the first minutes to gain an advantage for further teamfights.
The role of the offlaner in the fight is sometimes very brief, albeit very important. As we have already said, heroes on this line must have an effective initiation or a strong ultimate ability.
One of the important artifacts for heroes in the hard line is the Blink Dagger. It gives a great positional advantage over the enemies. If you are the initiator, that is, the one who starts the fight, for example Axe, Slardar or Sand King, you have to choose the right position before the fight.
In a forest near the line, on a hill behind your enemies or anywhere else where they do not expect to see you. So that at the right time you can enable the Blink Dagger to close in on the enemy location and use the ability to initiate and taunt enemy heroes.
If an offlaner hero does not have any strong initiation ability, he can gain momentum by using his ultimate abilities.
For example, Enigma owns the Black Hole, an incredibly powerful ability that can reverse the tide of a fight by killing up to three enemy heroes if used properly.
To do so, Enigma takes a good position and waits until the enemies are initiated by his allies and get close together.
At this time the damage Enigma deals is the most devastating. It takes time to learn this tactic, but a seasoned offlaner is eventually much more effective than a carry hero with all his artifacts.
Heroes on the hard line must have a large health pool to lane against two or more enemy heroes and survive. Or the hero must have a strong ultimate ability, which can turn the course of the teamfight.
There is also a strategy when one more hero, capable of causing the same damage as carry, is positioned on the hard lane.
This is one of the two secondary positions in the team. The fourth position player should be good at pressing the keys and feel the game both on lanes and in teamfights like no one else.
In a teamfight as well as on the line, he acts both as an initiator and as a support and as an attacking hero. In a nutshell, he has to be a master of all trades, so to say.
Such heroes do not deal as much damage as those on the first and second positions can do. Neither they can initiate as the third position heroes, but anyway the fourth position is very important.
There are several options how to act while on the fourth position during the laning stage. The first one is a roamer, a hero that constantly moves along the lanes and prevents enemy heroes from regular farming by killing them or just dealing some damage and breaking up their health regeneration.
At the same time, roamers can farm neutral creeps or stack them to help his allied core heroes gain some gold and experience. The main task of the roamer is timely pulling and attacking the enemies when they do not expect.
It is also the case, when your carry needs assistance and both supports of the 4th and 5th positions are on the same line.
This is called the triple lane. It works only if there are two enemy heroes standing in the offlane and your carry needs to farm badly.
It is advisable to get all the necessary artifacts during the laning stage and, at the same time, try to leave much farm for your fellow heroes.
During the teamfights, players of the 4th position must do their best to prevent enemies from performing effective attacks, no matter what it takes.
The 4th position hero must initiate fights, disable enemy heroes, sunder enemy positions before attacks or defence. There are several targets to attack in the teamfight for the fourth position players.
Depending on the situation on the map, this can be any of the core enemy heroes. The best way is to disable a hero who can currently make the most impact in a fight, it can be a carry with good artifacts or a high level midlaner or an offlaner with a good ultimate ability.
In the span of a fight you have to survive and prevent fellow core heroes from getting attacked. When there is a choice — to die or to save the life of a core hero, it is better to sacrifice your own life.
The death of a carry means surefire defeat for your team. A lot of different heroes may be the position 4 players. The main criterion here is the abilities defining their play styles.
If this is a support hero, you need some appropriate abilities to assist your allies. Support is the main assisting hero in the game.
The fifth position at the Laning stage. Support in the fifth position is usually on the lane with a carry. The support is responsible for harassing the enemy offlaner, while trying to keep him from finishing off the creeps.
If you do not let the enemy stand still on the line, then eventually the allied creeps become more in number than the enemy ones and begin to heavily push the line.
This tactic can also help the support gain some gold from neutral creeps and get useful artifacts. The rationale behind the creep pulling is to attack neutral creeps, thus making the allied creeps rush back to defend you.
Another trick with forest creeps is stacking. At each of the camps there is a stack of neutral creeps, which can be withdrawn from the camp by using a normal attack at the th seconds of the current minute.
And the next minute, while they are following you, a new stack of creeps will appear in the camp. As a result, you can gather up to stacks of creeps within one camp.
All these stacks can further help a carry or midlaner gain a large amount of gold. For each creeps stack gathered and killed, a support gets additional gold.
In situations where an enemy attack occurs on your line, you must do your best to save a carry. Even if this requires sacrificing your own life.
You must try to survive in the very first seconds of a teamfight and not die very fast. Later on, you need to sustain your allies with healing spells and try to disable the enemy, especially the core heroes.
They are the most dangerous for you and your fellows, so must be dealt with as soon as possible. When there is a chance to save your teammate by sacrificing your own life, do not hesitate as 5 position support has the least value and your death gives little gold to your enemies.
Basically, it is the 5 position support who is responsible for providing vision to all his allies on the map, therefore reducing vision for the enemies.
There are two kinds of wards in Dota It is advisable to place Observer wards where enemies do not expect this. There are several points on the map, where the ward gives the most enhanced vision.
These are the great spots, but the enemies expect you to place your wards right there. Therefore, it is better to find locations with less vision, which are not so obvious to your enemies.
Heroes of the fifth position are largely supports. Therefore, the main criterion in choosing the right support is a range of useful abilities.
For your convenience, each Dota 2 match is divided into stages. This is not an official division from the developers though, just the numbers and titles that have appeared in this game over time.
Understanding the game stages helps you figure out what artifacts your enemy might have at that particular moment, whether you lag behind with farming and when you can take down enemy towers and Roshan.
There are several game modes in Dota 2. In any game mode, the team should choose the core heroes not later than at the very end of the draft, so that the opponent could not do the same.
This game mode has the same rules as All Pick. However, in order to shorten the match time, several differences exist:. Matchmaking is the process through which the system groups players into opposing teams for public games.
With the exception of bot games, matchmaking is mostly determined by matchmaking ratings MMR. Picking one of the 12 daily heroes grants the player an Enchanted Mango at the beginning of the game.
Some heroes that were recently created or tweaked are unavailable in Captains Mode; they will be added eventually. Before picking the heroes in any of the modes, one should think over various combinations to choose.
And what has to be done if one of the heroes is banned or the enemy has already chosen him. The Dota 2 map consists of three lanes: top, middle and bottom.
The regular arrangement is as follows:. Of course there are different situations, sometimes one of the heroes can be permanently in the forest, sometimes the 4th position can be on the line along with the carry and the 5th position, creating a triple lane and the like.
But we consider the most frequent of all options. At the beginning of the game, all the heroes farm and try to get as much gold as possible to buy the necessary artifacts.
The Carry should always stay on his own line and only in some situations, when you can surely make more than 1 kill, he moves to another line.
In such cases, some other hero must occupy the line. In fact, this is the rule of thumb to replace missing heroes when they are out of the line in order not to lose gold and experience.
The Midlaner should go out on ganks only after reaching level 6 and getting an ultimate ability. This gives the greatest advantage over the enemy, who at this time will have level if there are two enemy heroes standing on the lane.
The Early Game phase ends within minutes, depending on the selected heroes. After the laning stage comes the mid game. There are continuous 5 vs.
It is important to realize that if you have an advantage over an opponent, and managed to destroy more buildings, you should not slow down.
Supports should place more aggressive wards, for example in an enemy forest and necessarily on the outlets to the river from the enemy side. One must try to control most of the map in order to lock the enemies at their base and engage them in a fight.
When your opponent is prevailing, try to find some space for farming and wait until the situation changes. Let your core heroes farm the forest and the lanes till they have the artifacts they need for a fight.
Also, avoid head-on battles while your enemy is stronger. No matter what your chances to win are, do not forget to collect Bounty Runes.
Runes give a huge advantage as the amount of money they give increases over time. Collecting most of the runes provides you with much more gold, even if your enemy managed to make some kills before and to farm on the line that is better that you.
The control over Roshan becomes very important during the mid game stage. Killing him over and over again gives many rewards to your team.
The first kill grants your core hero an extra life, thus allowing to act more aggressively on the map while attacking the enemy.
With the second death of Roshan , the team receives the Cheese, a special item which restores all health and mana, which is also very useful in a long fight.
The third and other kills give you two enhancements, and the Refresher Shard, an indispensable item for heroes with strong ultimate abilities and long cooldowns.
All these kill rewards grant many bonuses, especially when winning a fight may decide a match. While in the mid game you should pay attention to collecting more gold to buy back your hero once he is killed.
Losing a fight means nothing if you have enough gold for buyback. Do so when there is still a chance to get up with your enemy and kill him, or you are sure you can save an allied building from destruction.
However, overusing the buyback option when no urgent actions are needed is nothing more than a waste of gold. Even professional Dota 2 players may sometimes use buybacks for no reason.
Not everyone in DOTA 2 is out to hurt you. These are just people who have invested a lot of time in the game and get frustrated when they lose.
It could happen to anyone after all. There are over heroes in DOTA 2 and not all of them are beginner friendly. There are some heroes in DOTA 2 with an insanely high skill cap; allowing the best players to really showcase what they can do in competitive games.
It obscures the whole other side of the map, much of the middle and even a large portion of your side. In this fog you are invisible to the enemy team.
MOBAs have a unique history. This inspired a similar custom map for WarCraft 3 called Defense of the Ancients. DotA laid the foundations for most future MOBA titles with five versus five gameplay and a square, three-laned map.
The game had a number of different permutations over the years, including a major overhaul after the launch of WarCraft 3 expansion pack The Frozen Throne.
This also included a number of different individuals taking the lead on updating and developing the game as their predecessors stepped back.
In , an individual using the handle of IceFrog took control of the game and continued its development through This project would become Dota 2.
While Valve has made a number of moves to distance Dota 2 from its roots in WarCraft 3, an effort that is still ongoing, its ties to the fantasy real-time strategy game can still be seen to this day.
This is like playing a card game, or playing with probabilities: Dependent on the heroes that will meet on a lane, one side is favored or both are rather equally strong.
Good picks and a good captain the player who makes the picks in -cm mode can decide a lot to have a lane that is determined to be stronger.
This is about countering heroes and calculating the gameplan. Bouny Runes: Bounty runes appear on the exact same position every single time in a five minute interval.
Bounties give extra gold to everyone in the team, independent from the player who picks it up. With every interval the gold amount increases.
In long games the bounties can reach extreme amounts of gold. Power-Up Runes: The power-up runes randomly appear on one of the two river positions in a two minute interval.
To get more infos and tips about runes in Dota 2 , checkout this guide. On the Dota 2 map the jungle is between the lanes and is an extra area to creep and get more xp.
In the jungle, neutral creeps spots spawn in an interval of one minute. The first neutral creeps spawn at the 1-minute mark.
Creep spots can be blocked if a ward is placed or a hero is too near but also can be doubled by the method of stacking and pulling.
In the river cave is the strongest neutral creep: Roshan the Immortal. He is extremely powerful and normally you need the full team to bring him down.
Taking down Roshan takes time and the enemy team should prevent this and react fast. When Roshan is taken down, crucial items are dropped like the Aegis of the Immortal, which revives one hero instantly.
Read more about Roshan here. Buildings and Shops: In Dota every team has a lot of buildings inside the base and towers and shrines outside the base.
The main building is the one that needs to protected or the game is lost , but to do so a complete lane and the two last base towers have to be taken down.
The towers next to the base get stronger with each one the armor and damage goes up. To protect buildings a team can use the Glyph of Fortification, which lasts 7 seconds and makes all buildings and creeps invulnerable.
The countdown of the glyph is 6 minutes, but it refreshes if a first-tier tower falls. The shops in Dota 2 are your local dealer for all of the great items you need to equip on your hero.
You can choose the base shop, the secret shop in the jungle or dependent on the map version, the side shop on the outer lanes.
Items are essential in Dota 2 to make your hero stronger and to intensify the benefits of a hero. Your hero in Dota 2 can equip six items , while the teleport scroll and one neutral item nowadays got an extra slot.
In addition to that you got a backpack of three item slots that you can carry with you but which are not active. Info: If you switch one item to an active slot it needs a few seconds before it is useable.
In the base you also have a stash with six more slots , which you can take when coming home or if you use the courier.
Items can be bought with the money that you earn in a Dota 2 match, but can also be looted in the jungle or dropped by Roshan.
To buy items in Dota 2 you always need to go to a shop. Five-man tower pushes are also common in the mid game, as taking objectives becomes more important.
The late game is signaled by the arrival of the 40 minute mark, and continues until the game ends. The late game is all about winning teamfights and pushing towards the Ancient.
This helps deal chip damage to the two towers protecting the Ancient. Mistakes also tend to be punished more heavily in the late game, due to the increased respawn timers for each hero.
A single slip-up can change the complexion of the match, especially if the team that wins the engagement or gets a key pickoff can capitalize by pushing a lane.
Roshan, the strongest creep on the map and the one that drops the Aegis of the Immortal a single-use item that gives the hero that holds it a second life , also becomes a point of contention in the late game.
For absolute newbies, we recommend sticking mainly to support heroes for your first few hours. Carry heroes like Anti-Mage, Sniper, and Sven, on the other hand, require a relatively high level of mechanical skill to make the most out of them—which means that they are typically too difficult for newcomers.
We suggest starting out with these support heroes, whose ability kits and gameplans are obvious from the get-go:. The most powerful items in the game are usually those that combine multiple components to form a single, more valuable piece of equipment.The more you play Dota 2, the more cosmetic items fall into your inventory. These are your hero values that include attack damage, armor, movement speed and attribute calculations. Each team has two shrines — the first one is Dota 2 Beginner Guide between the mid and bottom lanes, halfway through the two jungle creep camps. Death applies the ultimate dispel on units. They stand on the Hard Lane. Offlaner on the fighting The role of the offlaner in the fight is sometimes very brief, albeit very important. A very long time ago, when Lich Hops Gehen still alive, he threatened mighty lands with his frost magic. Some of them add passive Jetztspielen.De Mahjong to your attack, which can slow down the enemy or Score Spiele his armor. Point targeting abilities can have very varying effects. Try to move through the forest and leverage the landscape of the map in order to catch the enemy by surprise or retreat. Couriers are permanently hasted at movement speed and are permanently invulnerable. Beste Slot App Black King Bar before teleporting will help to survive since most spells will be blocked. Try to level up Abaddon fast, so he will become much more effective as an Offlaner. It can be reduced by Armor or Damage Block. You can boost or cut down damage by using armor or various attack modifiers. Dota 2 Anfänger Guide: Inhalte. Vorwort; Spielfeld; Ziel des Spiels; Helden-Auswahl; Anfänger-Helden; Items; Spielphasen. Mit unseren Dota 2 Tipps & Tricks kann man immer noch ein bisschen dazulernen. Hier hast du den 1. Teil unserer Serie. Both teams will essentially spend most of their time trying to take control of the lanes and the map to eventually push up to the enemy manifestograto.com and the nine. Beginners Guide to DOTA 2: Learn the basics, heroes, items, runes, strategies, tips and tricks and how to play (English Edition) eBook: Freeman, Edwin.